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Ciyaarta fiidiyowga

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Ciyaarta fiidiyowga Ama Ciyaarta Kombuyuutar (Af-Ingiriisi: Video Games) Waa ciyaaro lagu barnaamijiyo oo badanaa lagu ciyaaro qalabka ciyaaraha fiidiyowga, kuwaas oo markaa lagu soo bandhigo telefishanka ka dib marka qalabka ciyaaraha la xiro. Qalabka wax lagu soo geliyo ee ciyaaraha fiidiyowga badanaa waa kuwa xakameeya, badhamada (Mashiinnada Arkyiid ), kiiboodhka, jiirarka, ama qalabka kale ee la isticmaalo. Ciyaaraha fiidiyowga waxaa lagu ciyaari karaa aaladaha gaarka ah ee ku xiran telefishanka, aaladaha la qaadi karo, kombiyuutarrada, taleefannada gacanta, ama kombiyuutarrada gacanta lagu qaato.

Ninkaan ayaa si taxaddar leh u fiirinaya ciyaarta

Ciyaaruhu aad bay u kala duwan yihiin, oo ay ku jiraan kuwa madal-ciyaaraya, ciyaaraha tacaburka, ciyaaraha door-ciyaarka, kuwa tooganaya qofka koowaad, kuwa tooganaya qofka saddexaad, ciyaaraha isboortiga, ciyaaraha tartanka, kuwa tooganaya booska, ciyaaraha dagaalka, ciyaaraha ficilka, ciyaaraha xujooyinka, ciyaaraha jilitaanka, iyo ciyaaraha istaraatiijiyadda. Intaa waxaa dheer, waxaa jira ciyaaro shabakadeed oo online lagu ciyaaro, kuwaas oo badanaa ah ciyaaro badan, oo sidoo kale loo yaqaan ciyaaraha internetka ee aadka u badan (MMORPGs), halkaas oo tiro badan oo ciyaartoy ah oo ka kala socda gobollo kala duwan ay isku mar ciyaaraan.

Ciyaaraha fiidiyowga way ka duwan yihiin ciyaaraha elektaroonigga ah, ciyaarta fiidiyowga waxay u baahan tahay qalab ciyaarta lagu ciyaaro, kaas oo ah qalabka ka kooban walxaha kombiyuutarka ee mas'uulka ka ah habaynta isdhexgalka ciyaaryahanka ee nooc ka mid ah qalabka wax lagu soo geliyo iyo soo bandhigida natiijooyinka shaashadda wax soo saarka fiidiyowga.

Ciyaaryahanka ciyaarta

[wax ka badal | wax ka badal xogta]

Ciyaaraha fiidiyowga waxay u baahan yihiin qalabka ciyaarta si uu u shaqeeyo, kaas oo ah qaybo gaar ah oo elektaroonik ah ama qalab kombuyuutar iyo software la xiriira. Tan waxaa sidoo kale loo yaqaan "nidaam." Qalabkan waxaa summad u noqon kara shirkadaha qalabka ciyaarta laftooda, sida Nintendo ama Sony, kuwaas oo doonaya inay helaan saami suuq oo weyn. Ciyaaraha waxaa caadi ahaan loogu talagalay in lagu ciyaaro hal qalab ama tiro xaddidan oo qalabka ciyaarta ah, milkiilayaasha qalabka ciyaarta badanaa waxay ka dhigaan ciyaaraha kuwo gaar u ah qalabka ciyaarta ama sumad gaar ah ujeeddooyin tartan ah oo suuqa ciyaaraha fiidiyowga ah. Ciyaaraha waxaa sidoo kale loo samayn karaa inay la jaanqaadaan qalabka ciyaarta ee kale ee asalka ah, taas oo kiiskaas loogu yeero dekedo ama dekedo. Ciyaarahan waxaa sidoo kale laga yaabaa inay noqdaan noocyo la xoojiyay, halkaas oo inta badan koodhka isha ciyaarta asalka ah dib loo isticmaalo oo ilaha farsamada, moodooyinka, iyo heerarka la cusbooneysiiyo si ay ugu habboonaadaan nidaamyada casriga ah, ama noocyada dib loo sameeyay, halkaas oo ciyaarta asalka ah si weyn loogu dib-u-habeeyo ama looga dhiso xoq, iyadoo kheyraadka sidoo kale la horumarinayo.

Labo carruur ah oo ku ciyaaraya Pong telefishanka dushiisa.
bong-klone Konsolka ee jiilkii 1aad ee kormeeraha ciyaaraha fiidiyowga oo ku yaal Matxafka Ciyaaraha Kombuyuutarka ee Baarliin

Qalabka ciyaarta waxaa lagu ciyaaraa qalabka ciyaarta fiidiyowga ee guriga, qalab elektaroonik ah oo gaar ah oo ku xiran telefishanka caadiga ah ama kormeeraha fiidiyowga. Qalabka ciyaaraha fiidiyowga ee guriga waxaa loogu talagalay inay ku shaqeeyaan ciyaaraha iyagoo adeegsanaya jawi qalab oo gaar ah, taasoo siisa horumariyayaasha bartilmaameed gaar ah oo qalab ah iyo dammaanad qaad ku saabsan sifooyinka la heli karo, sidaas darteedna fududeynaya habka horumarinta marka loo eego horumarinta ciyaaraha BS. Qalabka ciyaaraha fiidiyowga wuxuu ciyaaraa oo keliya ciyaaraha si gaar ah loogu sameeyay iyaga, ama ciyaaraha ka socda qalabka kale ee ay sameeyeen isla soo saaraha, laakiin ma ciyaaraan ciyaaraha uu sameeyay tartan toos ah, xitaa haddii isla ciyaartaas laga heli karo goobaha kale. Caadiyan waxay la yimaadaan koontaroole ciyaarta fiidiyowga oo gaar ah. Qalabka ciyaaraha fiidiyowga ee waaweyn waxaa ka mid ah iiksboks, Blyiistyshoon, iyo Nintendo.

Taariikhda Ciyaaraha

[wax ka badal | wax ka badal xogta]
Konsol-Kii Qalab Ahaan

Taariikhda ciyaaraha fiidiyowga waxay dib ugu noqotaa 1947, Markii borofisar Mareykan ah oo lagu magacaabo Thomas T. Goldsmith Jr. uu ikhtiraacay Ciyaar uu ugu Magac daray "'Cathode-Ray Tube Amusement Device."' Tobankii sano ee xigay waxaa la ikhtiraacay dhowr ciyaarood oo fudud, sida Nimrod 1951 Oo ka dhacday BM, OKO 1952 oo uu sameeyay borofisar Ingiriis ah oo lagu magacaabo Aliiksandr S. Douglas, SpaceWor! 1963 oo uu sameeyay Machadka Teknolojiyadda.


Ciyaartii ugu horreysay ee muuqaallada ee ganacsi ahaan la heli karo waxay ahayd ciyaarta arcade "Computer Space" sanadkii 1971. Waxay ku shaqaynaysay gelinta qadaadiic, oo la mid ah mashiinnada arcade-ka casriga ah, waxayna lahayd shaashad telefishan madow iyo caddaan ah. Dhammaadkii 1960-meeyadii, hal-abuure Jarmal-Mareykan ah oo lagu magacaabo Ralph H. Baer wuxuu sameeyay qalabka ciyaarta fiidiyowga ee ugu horreeyay, Magnavoks Odyssey, kaas oo la sii daayay 1972. Waxay ahayd qalabka ciyaarta fiidiyowga ee ugu horreeyay ee ku xidhma telefishan si loo soo bandhigo Sawirro.

Sidoo Kale Fiiri

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  • Kent, Steve L. (2001). The Ultimate History of Video Games. Prima. ISBN 0-7615-3643-4.
  • Wolf, Mark (2007). "Chapter 1: What Is a Video Game?". In Wolf, Mark (ed.). The Video Game Explosion. Westport, CT: Greenwood Press. ISBN 978-0313338687.
  • Perron, Bernard (2013). "From gamers to players and gameplayers: The example of interactive movies". In Wolf, Mark JP; Perron, Bernard (eds.). The Video Game Theory Reader. Routledge. ISBN 9781135205188.
  • Adams, Ernest; Rollings, Andrew (2006). Fundamentals of Game Design. Prentice Hall. p. 67. ISBN 978-0-13-343571-9. Archived from the original on 15 September 2020. Retrieved 12 November 2015.
  • Harteveld, Casper (2011). Triadic Game Design: Balancing Reality, Meaning and Play. Springer Science & Business Media. ISBN 978-1-84996-157-8. Archived from the original on 30 January 2022. Retrieved 12 November 2020.
  • Perron, Bernard (2009). "Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video Games". Horror Video Games: Essays on the Fusion of Fear and Play. McFarland & Company. ISBN 978-0786441976.
  • Lecky-Thompson, Guy W. (2008-01-01). Video Game Design Revealed. Cengage Learning. p. 23. ISBN 978-1584506072. Archived from the original on 22 April 2021. Retrieved 2014-12-03.